Hi Durk,
That's sweet then since this will be run on the latest and greatest on 
Arnt's FGLive-AirVenture CD.

I had a look at the little AI Traffic Manager documentation I could find. It 
basically showed a Start Airport(ICAO) and a Destination airport(ICAO)... do 
you know off the top of your head if it supports AI Scenario-like 
flightplans so the AI aircraft will follow defined waypoints on it's way 
from (A) to (B)?

This is in no-way a criticism of the lack of documentation... the issues 
surrounding documentation have already been adequately discussed.... I fully 
intend to provide a "Dummies Guide to AI Scenarios and AI Traffic Manager" 
and would be very grateful if you could find the time to sanity check it 
before it is added to "The Reposistory". Or even if you use it as a guide to 
some of the, perhaps very basic, issues confronting some-one who has never 
done this before.

Cheers
:-D ene

>From: Durk Talsma <[EMAIL PROTECTED]>
>Reply-To: FlightGear user discussions 
><[email protected]>
>To: FlightGear user discussions <[email protected]>
>Subject: Re: [Flightgear-users] AI Aircraft
>Date: Thu, 08 Jun 2006 08:09:24 -0400
>
>dene maxwell wrote:
> > Hi all,
> >
> > I've noticed that AI aircraft (in 098a) have a propensity to sink below 
>the
> > surface even when the <on-ground> parameter is set to true... is this 
>normal
> > (>=09.10) or perculiar to 098a?
> >
> > I've noticed this when setting up AI flightplans using both <alt> and
> > <crossat>
> >
> > All I want is the aircraft to follow the ground when it indeed lands.... 
>I
> > can get the glide-slope right and even the touch down..but at some stage
> > later while running-out or taxi-ing it may sink below the surface.
> >
> > regards
> > :-D ene
> >
> > _________________________________________________________________
> >
>I've updated the AIModels ground handling code considerably after 0.9.8
>(I believe it was in between 0.9.9. and 0.9.10, but I'm not sure). I
>still see an occasional glitch, but in general terrain following works
>reasonably well in the latest release. I don't think there is much in
>the way of this in 0.9.8., except for some rudimentary code.
>
>If you see terrain following issues in the latest versions, the first
>thing to check is whether the model offsets are coded correctly. IIRC,
>this is done so for the aircraft on my own AI page:
>
>http://www.xs4all.nl/~dtalsma/flightgear.html
>
>but which I can't guarantee this for other aircraft.
>
>Cheers,
>Durk
>
>
>
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