On Sunday 18 June 2006 00:18, dene maxwell wrote:
> Hi
> I'm trying to get an xml animation going for AI taildraggers,
> as the AI FDM doesn't seem to cater for this. I have copied
> the rotate animation example from the Model-HowTo;
>
>     <!-- ***** TailDragger ***** -->
>     <animation>
>      <type>rotate</type>
>       
> <property>/ai/models/aircraft/velocities/true-airspeed-kt</pro
>perty> <factor>1</factor>
>        <offset>1</offset>
>        <min>0.0</min>
>        <max>13.0</max>
>        <center>
>         <x-m>2</x-m>
>         <y-m>0</y-m>
>         <z-m>-1.5</z-m>
>        </center>
>        <axis>
>         <x>0</x>
>         <y>1</y>
>         <z>0</z>
>        </axis>
>      <!--
>      <condition>
>       <less-than>
>       
> <property>/ai/models/aircraft/velocities/true-airspeed-kt</pro
>perty> <value>30</value>
>       </less-than>
>      </condition>
>      -->
>     </animation>
>
> but the min and max values don't have any effect... the plane
> rotates about the wheels as the speed varies...to the extent
> at 180 knots it's flying backwards and upside down ...very
> amusing first time but now just frustrating...
>
> ...what am I doing wrong in this animation?
>
> TIA
>
> :-D ene

I haven't looked at animations for AI models but you don't appear 
to be specifying an object to rotate.

I just had a quick look at some of the rotate animations I've 
done and I don't use <min>, <max> or <offset> entries as the 
inputs are normalised to 1.0, so you do everything via the 
factor, scaled to 1.0, and interpolation tables.

LeeE




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