dene maxwell

> 
> 
> >From: Josh Babcock <[EMAIL PROTECTED]>
> >
> >dene maxwell wrote:
> > > Hi
> > > I'm trying to get an xml animation going for AI taildraggers, as the
> AI
> >FDM
> > > doesn't seem to cater for this. I have copied the rotate animation
> >example
> > > from the Model-HowTo;
> > >
> > >     <!-- ***** TailDragger ***** -->
> > >     <animation>
> > >      <type>rotate</type>
> > >
> ><property>/ai/models/aircraft/velocities/true-airspeed-kt</property>
> > >        <factor>1</factor>
> > >        <offset>1</offset>
> > >        <min>0.0</min>
> > >        <max>13.0</max>
> > >        <center>
> > >         <x-m>2</x-m>
> > >         <y-m>0</y-m>
> > >         <z-m>-1.5</z-m>
> > >        </center>
> > >        <axis>
> > >         <x>0</x>
> > >         <y>1</y>
> > >         <z>0</z>
> > >        </axis>
> > >      <!--
> > >      <condition>
> > >       <less-than>
> > >
> ><property>/ai/models/aircraft/velocities/true-airspeed-kt</property>
> > >        <value>30</value>
> > >       </less-than>
> > >      </condition>
> > >      -->
> > >     </animation>
> > >
> > > but the min and max values don't have any effect... the plane rotates
> >about
> > > the wheels as the speed varies...to the extent at 180 knots it's
> flying
> > > backwards and upside down ...very amusing first time but now just
> > > frustrating...
> > >
> > > ...what am I doing wrong in this animation?
> > >
> > > TIA
> > > :-D ene
> > >
> > > _________________________________________________________________
> > > Discover fun and games at  @  http://xtramsn.co.nz/kids
> > >
> > >
> > >
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> > > https://lists.sourceforge.net/lists/listinfo/flightgear-users
> > >
> >
> >What you have will rise from 0 up to 13 as the airspeed rises from -1 up
> >to 12, then stay at 13 as the airspeed keeps on rising. To fix this,
> >make factor 1/n where n is the airspeed that you want the rotation to be
> >13. You probably also want offset to be 0, but I'm not sure exactly what
> >you are doing. Think of it as a graph of Y=aX+b Y is your rotation, X is
> >the airspeed,  b is the offset, and a is the factor. It might help to
> >actually draw the graph.
> >
> >Josh
> >
> Oh ...I know the factors are all wrong at the moment, but the problem is
> the
> min and max aren't limiting the degree of moment... I would be quite happy
> at this stage to get the tail up @0ktas then falling at a predetermined
> level but at the moment there are no limits on the rotation despite the
> min
> and max
> 
> I know that factor will determine the gradient of the transition, what I
> want is (typical taildragger behaviour) at a predetermined speed (say
> 50knts) the tail to rise (assuming acceleration) to normal flying attitude
> (ie 0 degrees).... the x-y graph would look like;
> 
> Tail
> Elevation
> |-----------------Tail down (13*)
> |                 \
> |                  \
> |                   \------------------Tail up (0*)
> |________+__+_________________
>           Vmin     Vmax
> Velocity->
> 
> but I need the min/max to work for this....
> 

I've just looked at the source code, and the rotation animation does not
recognise "max/min" you need "max-deg/min-deg". "starting-position-deg" is
also available

You could also use interpolation to do the same thing

Vivian



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