David Baron wrote:
> On Tuesday 18 July 2006 15:28, [EMAIL PROTECTED] 
> wrote:
>   
>>> What tools are available for doing any of this and previewing it in a
>>> reasonably visual manner?
>>>  
>>>       
>> aaaah.... many tools available;
>> FGSD        -    Modify the terrain,
>> TaxiDraw    -    Modify the Airports, taxiways etc
>>     
>>  TerraGear    -    regenerate the .btg tiles used by FGFS
>> Blender    -     modeling 3D models
>> FGTools    -    placing models and generating AI scenarios
>>  would be the main ones I have experience of.
>>
>> To preview the results... well there's only one way... fly it!! ;-)
>>     
>
> Where do I get them? Blender is the only one for which I have location. I 
> once 
> had it installed but it did not run.
>
> What I mean by visual tools is something that will let me drag my building to 
> where I want it. Hand-entering coordinants is why New York has buildings 
> rowing out of the East River (or are these tombstones for giant gangsters?).
>
> Scaling stock objects by both height and horizontal dimensions.I noticed no 
> generic bridges on the site but there are only a handfull of types so this 
> should be easy enough but need horizontal scaling here.
>
>   
Check out the related links page on the FlightGear.org home page 
(unfortunately my link to the page is broken at the moment so I can't 
pass it on), if you already have the Blender link, the others should be 
on the FGFS Related Links Page. FGTools is no longer being developed by 
Georg, but if you ask him directly for it I'm sure he'll provide you 
with the latest. He's very busy though, so don't be impatient and 
FGTools is not his primary project at the moment. Melchiors UFO/Object 
placing tool is very good from what I hear (I sadly can not run this at 
the moment). I place all my objects by hand using Georg's FGTools as a 
"stg" editor. I don't find it too onerous once you get the hang of eye 
balling distances in FGFS and have a good set of references for rough 
locations.

Scaling objects such as bridges...don't think it's been done, could be 
an interesting project. I'm sure everyone would be interested in the 
results.

I have found alot of resources by just Googling the topic... specs on 
planes, locations of utilities etc...Sourceforge is always a good place 
to start as most of the FGFS Utility Tools are on there.

I found that by jumping in and trying to fix all the terrain issues I 
observed, involved me in a lot of work for very little results, as I 
didn't really understand what things had the greatest impact on the 
overall appearance of the scenery. I backed out of terrain editing and 
concentrated on placing objects and now understand alot more about the 
scenery and how it is put together. I'm now even considering getting 
back into terrain and landcover editing when I get my new PC.  This 
approach may work for you? It certainly improved my understanding.

I look forward to seeing your results.

Cheers
:-D ene

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