Hi there, Paul Cardinaels wrote: > UV mapping is a fine art indeed. I'm just a repainter, I've done some UV > mapping in the past but not on aircraft models. But I think that a texture > that can easily be painted will attract more people to flightgear, and > I'll be happy to make a few paint kits...
I agree with that. Some aircraft are difficult to repaint, because the layout of the uv-mapping is awkward. I can do OK with uv-mapping in Blender, but would prefer it if I could get away with Gimping the textures, instead of creating a new model which is essentially what happens when the uv-mapping is altered. >>Hi Paul, >> >> >>>I'm a repainter and I've done tons of repaints for M$FS. The textures on >>>most aircraft are pretty difficult to paint. >> >>UV mapping is a fine art :-) Are you a repainter or a UV mapper? UV mapping is indeed a fine art, although I have to say that after a few months losing hair over Blenders uv-map editor I now reckon I've got it to a fine art, and its quite simple to work with. Its a pity we cannot import terrain into Blender, for touch-ups... Kind regards, Chris Wilkinson, Brisbane, Australia. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
