Donn L Washburn wrote: > On Wed, 24 Jan 2007 08:59:26 -0500 > <[EMAIL PROTECTED]> wrote: > >> I have downloaded the following files from: fgfsdb.stockill.org. -- >> they are; >> >> GlobalObjects >> SharedModels >> >> I saved them to my desktop - my question is: >> >> > > I have the same question concerning both. I guess /var/lib/FlightGear > but what sub directory? > > I'm not an expert, but here goes my quick start tutorial; There are two types of models in the FG world; 1) Shared - they always occupy memory, so large numbers of shared models will slow FG down no matter where you are
Shared models are loaded into a $fgroot/data/models/ folder in a sub folder of your choosing They are referenced in the terrain stg files using the UFO tool or Georg's FGTools (or manually if you're a masochist) eg in the $fgroot/Scenery/Objects/e170s50/e174s42/5803051.stg file I have; [snip] OBJECT_SHARED Models/NZWorking/oil-tanks.ac 174.8145 -41.310683 0 0 OBJECT_SHARED Models/NZWorking/base_clape_03.xml 174.7959 -41.2966 182 0 OBJECT_SHARED Models/NZWorking/FerryBoat1.ac 174.808116 -41.28333 0 90 OBJECT_SHARED Models/NZWorking/737/737-Qantas.xml 174.810016 -41.329350 10.40 90 OBJECT_SHARED Models/NZWorking/737/737-AirNewZealand.xml 174.809866 -41.328650 10.45 90 [end snip] shared models are not already placed. they are provided for the user to place themselves to make enhancements to the scenery where they like them. {personal note} I use them while setting up the level of detail and population density I desire. 2) Static models - are loaded on a tile by tile basis. ie you fly to {my-tile} that has alot of statics and they will load...fly off that tile and they will unload. they are models that generally have a geographic relevent name eg Mt-Victoria-Aerial-Mast.xml this can be a simple wrapper for a shared model that you have placed and want to contribute back to the community eg my Mt-Victoria-Aerial-Mast.xml will be a wrapper for the shared model base_clape_03.ac they (model, wrapper and reference file) are located in the terrain folder eg $fgroot/Scenery/terrain/e170s50/e174s425803051.stg. Bottom line a) look at the zipped file and see what the relative paths are for the files. b) relate the relative paths to your own installation and with the information work out where the zipped files should end up c) unzip to that location it varies depending upon local installation options, some people might have loaded extra scenery down to a folder called $fgroot/worldscenery or like me $fgroot/scenery or just dumped it into the main scenery folder $fgroot/data/scenery location of existing scenery only effects where you unzip the Global scenery file...for the shared one dump it anywhere above $fgroot and start placing objects in the scenery. Hope this helps Cheers Dene NZWN http://denemaxwell.dnsdojo.net ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users