Donn L Washburn wrote:
> On Wed, 24 Jan 2007 08:59:26 -0500
>   <[EMAIL PROTECTED]> wrote:
>   
>> I have downloaded the following files from: fgfsdb.stockill.org. -- 
>> they are;
>>
>> GlobalObjects
>> SharedModels
>>
>> I saved them to my desktop - my question is:
>>
>>     
>
> I have the same question concerning both.  I guess /var/lib/FlightGear 
> but what sub directory?
>
>   
I'm not an expert, but here goes my quick start tutorial;
There are two types of models in the FG world;
1)  Shared - they always occupy memory, so large numbers of shared 
models will slow FG down no matter where you are

Shared models are loaded into a $fgroot/data/models/ folder in a sub 
folder of your choosing

They are referenced in the terrain stg files using the UFO tool or 
Georg's FGTools (or manually if you're a masochist)
eg in the $fgroot/Scenery/Objects/e170s50/e174s42/5803051.stg file I have;
[snip]
OBJECT_SHARED Models/NZWorking/oil-tanks.ac 174.8145 -41.310683 0 0
OBJECT_SHARED Models/NZWorking/base_clape_03.xml 174.7959 -41.2966 182 0
OBJECT_SHARED Models/NZWorking/FerryBoat1.ac 174.808116 -41.28333 0 90
OBJECT_SHARED Models/NZWorking/737/737-Qantas.xml 174.810016 -41.329350 
10.40 90
OBJECT_SHARED Models/NZWorking/737/737-AirNewZealand.xml 174.809866 
-41.328650 10.45 90
[end snip]

shared models are not already placed. they are provided for the user to 
place themselves to make enhancements to the scenery where they like them.

{personal note} I use them while setting up the level of detail and 
population density I desire.


2) Static models - are loaded on a tile by tile basis. ie you fly to 
{my-tile} that has alot of statics and they will load...fly off that 
tile and they will unload.

they are models  that generally have a geographic relevent  name eg 
Mt-Victoria-Aerial-Mast.xml this can be a simple wrapper for a shared 
model that you have placed and want to contribute back to the community 
eg my Mt-Victoria-Aerial-Mast.xml will be a wrapper for the shared model 
base_clape_03.ac

they (model, wrapper and reference file) are located in the terrain 
folder eg $fgroot/Scenery/terrain/e170s50/e174s425803051.stg.


Bottom line
a) look at the zipped file and see what the relative paths are for the 
files.
b) relate the relative paths to your own installation and with the 
information work out where the zipped files should end up
c) unzip to that location

it varies depending upon local installation options, some people might 
have loaded extra scenery down to a folder called $fgroot/worldscenery 
or like me $fgroot/scenery or just dumped it into the main scenery 
folder $fgroot/data/scenery

location of existing scenery only effects where you unzip the Global 
scenery file...for the shared one dump it anywhere above $fgroot and 
start placing objects in the scenery.

Hope this helps

Cheers
Dene
NZWN
http://denemaxwell.dnsdojo.net

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