Dene wrote:
> Donn L Washburn wrote:
>   
>> On Wed, 24 Jan 2007 08:59:26 -0500
>>   <[EMAIL PROTECTED]> wrote:
>>   
>>     
>>> I have downloaded the following files from: fgfsdb.stockill.org. --

>>> they are;
>>>
>>> GlobalObjects
>>> SharedModels
>>>
>>> I saved them to my desktop - my question is:
>>>
>>>     
>>>       
>> I have the same question concerning both.  I guess
/var/lib/FlightGear 
>> but what sub directory?
>>
>>   
>>     
> I'm not an expert, but here goes my quick start tutorial;
> There are two types of models in the FG world;
> 1)  Shared - they always occupy memory, so large numbers of shared 
> models will slow FG down no matter where you are
>
> Shared models are loaded into a $fgroot/data/models/ folder in a sub 
> folder of your choosing
>
> They are referenced in the terrain stg files using the UFO tool or 
> Georg's FGTools (or manually if you're a masochist)
> eg in the $fgroot/Scenery/Objects/e170s50/e174s42/5803051.stg file I
have;
> [snip]
> OBJECT_SHARED Models/NZWorking/oil-tanks.ac 174.8145 -41.310683 0 0
> OBJECT_SHARED Models/NZWorking/base_clape_03.xml 174.7959 -41.2966
182 0
> OBJECT_SHARED Models/NZWorking/FerryBoat1.ac 174.808116 -41.28333 0
90
> OBJECT_SHARED Models/NZWorking/737/737-Qantas.xml 174.810016
-41.329350 
> 10.40 90
> OBJECT_SHARED Models/NZWorking/737/737-AirNewZealand.xml 174.809866 
> -41.328650 10.45 90
> [end snip]
>
> shared models are not already placed. they are provided for the user
to 
> place themselves to make enhancements to the scenery where they like
them.
>
> {personal note} I use them while setting up the level of detail and 
> population density I desire.
>
>
> 2) Static models - are loaded on a tile by tile basis. ie you fly to 
> {my-tile} that has alot of statics and they will load...fly off that 
> tile and they will unload.
>
> they are models  that generally have a geographic relevent  name eg 
> Mt-Victoria-Aerial-Mast.xml this can be a simple wrapper for a shared

> model that you have placed and want to contribute back to the
community 
> eg my Mt-Victoria-Aerial-Mast.xml will be a wrapper for the shared
model 
> base_clape_03.ac
>
> they (model, wrapper and reference file) are located in the terrain 
> folder eg $fgroot/Scenery/terrain/e170s50/e174s425803051.stg.
>
>
> Bottom line
> a) look at the zipped file and see what the relative paths are for
the 
> files.
> b) relate the relative paths to your own installation and with the 
> information work out where the zipped files should end up
> c) unzip to that location
>
> it varies depending upon local installation options, some people
might 
> have loaded extra scenery down to a folder called
$fgroot/worldscenery 
> or like me $fgroot/scenery or just dumped it into the main scenery 
> folder $fgroot/data/scenery
>
> location of existing scenery only effects where you unzip the Global 
> scenery file...for the shared one dump it anywhere above $fgroot and 
> start placing objects in the scenery.
>
> Hope this helps
>
> Cheers
> Dene
> NZWN
> http://denemaxwell.dnsdojo.net
>
>
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>   
The contents of GlobalObjects.tgz should be placed in
$FG_ROOT/data/Scenery/Objects/.
The contents of SharedModels.tgz should be placed in
$FG_ROOT/data/Models/.

(This assumes that you keep all your data directories (Scenery/,
Aircraft/, Models/, etc.) under $FG_ROOT/data/ rather than $FG_ROOT/.
If
you don't have a data/ subdirectory, just pretend it's not there in the
above lines.)

Global objects are all the "unique" structures (such as the Eiffel
Tower). Since there's only one of them in the world, they are placed in

their location directories (e.g., Scenery/Objects/e000n40/e002n48/) 
along with the .stg files describing their location.

Shared models are things like generic buildings and navigation antenna,
of which there are many in the world whose specific location is of 
interest, but whose appearance is not unique. (Both KSEA and KRNT have 
NDB beacons, and their locations are different, but the structures 
themselves are physically pretty much the same.) For these, the .stg 
files (the same ones used for global objects) describe their location, 
but the models are stored in the Models/ directory so that multiple
.stg 
files can reference them.

The GlobalObjects.tgz file contains, in addition to all the global 
object models, all the .stg files (referencing both global objects and 
shared models). The SharedModels.tgz file contains only models; their 
locations are specified in the .stg files that come with
GlobalObjects.tgz.

If you want to place additional models that are not in FGFSDB, you can 
create new .stg files under $FG_ROOT/data/Local/Scenery/, making sure
to 
include this in the $FG_SCENERY path. This way you can keep your hands 
off the default .stg  files, and be safe when updating SharedModels.tgz

from Stockill, without overwriting your hand-edited .stg files (which 
contain your own local additions).

And if you have additional models (such as ones
you've made yourself) that you want to use, you can put them in 
$FG_ROOT/data/Models/my_models/ and reference them in your local .stg
files.


-Paul Richter




 
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