Hi Greg, Excuse the off list email intrusion..
However, great to see someone is picking up some feature buildings for downunder. I was wondering what's the best way to get the greater Melbourne airport terminals into FlightGear. KNID (China Lakes Military base) has been redone but not officially patched into the FlightGear data as yet. I'd like to see Tullamarine for starters but Avalon would be good for those military nuts and give a nice destination for smaller planes. I am wondering if it is possible that we are starting to get enough FlightGear enthusiasts in Australia for form a virtual user group of some description. I'd like to see improved terrain as the coastlines and terrain slopes is somewhat crude. Not sure what to use as the source data. Regards George On Thu, May 1, 2008 at 1:01 AM, Greg Hawkes <[EMAIL PROTECTED]> wrote: > > Hi all, > > I have been creating some scenery objects around Melbourne, and noticed > some unexpected behaviour in FlightGear. > > One characteristic of Melbourne is that there are several large/tall > buildings around the CBD that are all very similar. These buildings were > erected by the Housing Commission in the 50's and 60's. They all appear to > have been designed by the same committee: they are extremely ugly, have > near-zero architecture significance, and all share the same external > features. I thought they would be reasonably easy to model for use in > FlightGear, and -- because the same designs were used repeatedly -- the same > model could be re-used in many locations. > > Development is proceeding, but the texture files are currently fairly large > -- around 205KBytes and 184KBytes for day and night textures, respectively. > I am working to optimise these files. [Whilst on that subject, what is a > good/recommended maximum size for the texture files?] > > In the meantime, I have noticed that there is a significant pause whenever > FlightGear renders one of these buildings using these texture files. What's > more, there is the same pause when it renders another of these buildings in > the same session. > > This seems to indicate that the texture files are not shared between > objects; that is, each instance of an object retrieves its own copy of the > texture files, even if other objects have already loaded the same texture. > Can someone confirm that this is the case? If so, could I please suggest > that texture files should be shared among all objects that use them, so that > once a texture is loaded it does not need to be reloaded? > > It is very distracting to be flying towards a group of Housing Commission > buildings, and have the simulation pause as one building after another comes > within rendering range. > > Regards, > Greg Hawkes > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save $100. > Use priority code J8TL2D2. > > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > Flightgear-users mailing list > Flightgear-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-users > > ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users