Hi Rob,

Rob Shearman Jr. wrote:
> Greg -- I would be interested to know how you went about creating the 
> ground network for your AI traffic.  I have wanted to so the same for 
> KBWI for which I created a scenery add-on package (complete for 
> scenery version 0.9.10, still in progress for 1.0.0) and I was unable 
> to get much help on the Wiki or the Forums.  A step-by-step would be 
> amazing if it's not too much trouble.  Thanks in advance!  Cheers, -R.
My ground network is very, very simple: one gate, two nodes, and two 
arcs that connect the nodes in forward and reverse directions.  The 
parking.xml file was created by hand. I have posted it in the thread 
named "FlightGear AI aircraft doesn't fly".

I searched the FlightGear documentation for information about the 
process of creating the ground network. The only reference I found was 
that the "taxidraw" application can create ground networks. Trouble was, 
the version that I downloaded could not. Maybe the latest bleeding-edge 
version of taxidraw can, but you would need to compile that yourself. 
I've never had much success compiling FlightGear applications from 
source, so I gave up on taxidraw.

Instead, I copied a parking.xml from KSFO and edited it by hand. Right 
now I'm trying to get AI aircraft flying around my local airport (YMML), 
so I needed only a simple ground network to do it.  Once I have sorted 
out how to fly AI aircraft
I will enhance the ground network.

Regards,
Greg Hawkes

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