Hi Rob, Rob Shearman Jr. wrote: > Greg -- I would be interested to know how you went about creating the > ground network for your AI traffic. I have wanted to so the same for > KBWI for which I created a scenery add-on package (complete for > scenery version 0.9.10, still in progress for 1.0.0) and I was unable > to get much help on the Wiki or the Forums. A step-by-step would be > amazing if it's not too much trouble. Thanks in advance! Cheers, -R. My ground network is very, very simple: one gate, two nodes, and two arcs that connect the nodes in forward and reverse directions. The parking.xml file was created by hand. I have posted it in the thread named "FlightGear AI aircraft doesn't fly".
I searched the FlightGear documentation for information about the process of creating the ground network. The only reference I found was that the "taxidraw" application can create ground networks. Trouble was, the version that I downloaded could not. Maybe the latest bleeding-edge version of taxidraw can, but you would need to compile that yourself. I've never had much success compiling FlightGear applications from source, so I gave up on taxidraw. Instead, I copied a parking.xml from KSFO and edited it by hand. Right now I'm trying to get AI aircraft flying around my local airport (YMML), so I needed only a simple ground network to do it. Once I have sorted out how to fly AI aircraft I will enhance the ground network. Regards, Greg Hawkes ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users