Hi, I ran glxinfo. Apparently Direct rendering is on. But gl library used is
still Mesa. Also, the Nvidia drivers are installed. I double checked it. I
don't get it. Why is the frame rate so slow? Here is the output of glxinfo:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 7.7
server glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 7.7
client glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
GLX version: 1.4
GLX extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 2.1 Mesa 7.7
OpenGL extensions:
GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_depth_clamp,
GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_fog_coord,
GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_3DFX_texture_compression_FXT1,
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_fragment_shader, GL_ATI_separate_stencil,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_resize_buffers, GL_MESA_texture_array,
GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_depth_clamp, GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_point_sprite,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x24 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x26 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x27 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x28 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x29 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x2a 24 dc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 16 0 0 None
0x62 32 tc 0 32 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
Can you help me? If Nvidia drivers are installed, why do I need Mesa in the
first place? How do I direct FlightGear to use the Nvidia graphics library?
Thanks.
Ekhlas.
On Sat, 23 Jan 2010 01:37:22 +0530 wrote
>On Fri, 22 Jan 2010, Ekhlas Sonu wrote:
> Thanks for your prompt reply. I am not very familiar with the drivers on
> linux so I hope I get a little more guidance from you.
>
> I ran gl-info as you said and here is the output:
>
> [r...@olympus bin]# gl-info
>
> GL_VENDOR = "Brian Paul"
>
> GL_RENDERER = "Mesa X11"
>
> GL_VERSION = "2.1 Mesa 7.7"
> I can't make head to tail of it except that the GL library used is
> Mesa. Now to install Nvidia drivers do I need to uninstall Mesa first?
Sorry, AFAIK that means no acceleration.
The output from glxinfo (if you have it - it is not part of FlightGear)
is easier to parse - you only need to look at the first few lines:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
If it says direct "rendering: No" you have no hardware acceleration.
For the NVIDIA driver go to
http://www.nvidia.com
and download the appropriate one for your card. It installs on top of
Mesa.
Your linux distribution might also have the NVIDIA driver as a package,
but mine (Debian) doesn't (or the version is too old).
For me the NVIDIA driver works fine - but I do need to reinstall it if my
package system updates the mesa package or if I change to a new kernel.
Cheers,
Anders
--
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Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/
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