Hi Jari,

Thank you very much for your time and effort on this.
I'll try this tonight!!

Best,

Tat

On Jan 31, 2010, at 6:52 PM, Jari Häkkinen wrote:

> Hi Tat,
>
> I have finally a 32bit Carbon i386 build OSG. I used osg-svn from yesterday 
> evening (UTC) and you can download it from 
> http://www.sendspace.com/file/rmy1bh (I have attached the md5 file for the 
> package to this mail.) The link will stop working after 9 days.
>
>
> Currently I cannot test the package myself since I am not using OSG 
> frameworks (coming from linux I still feel more comfortable with libs) and 
> everything else is built in 64bit architecture only.
>
>
> I used the Xcode project (config Deployment 32bit Carbon) provided in the svn 
> but there were two problems during the build. The second one is fatal if you 
> reach that part of the code but I believe the flightgear never ends up that 
> part of OSG.
>
> 1) Two files in the Xcode build do not exist in the repository 
> include/osgAnimation/Assert and 
> src/osgAnimation/FindParentAnimationManagerVisitor.cpp I simply removed these 
> from the build process.
>
> 2) I could not compile src/osgPlugins/quicktime/MovieData.cpp and simply 
> changed line 96 from
>
>    Rect bounds = (*GetMovieBoundsRgn(_movie))->rgnBBox;
> to
>    Rect bounds;
>
>
> I hope the package is usable for you.
>
>
> Cheers,
>
> Jari
>
>
>
>
> On 2010-01-13 19.42, Tatsuhiro Nishioka wrote:
>> On Jan 13, 2010, at 5:14 AM, Jari Häkkinen wrote:
>>> No OSG crashes for my own builds. My FG is quite stable but I
>>> rarely run it more than 30 minutes per session. I run g++ 4.2.1 but
>>> in 64-bit mode. Maybe this is the difference?
>>
>>
>> Not that sure, but this is compiler related issue, I believe. Could
>> you build an osg-svn or osg-2.9.6 with 32-bit carbon config for me? I
>> really want to try if this really is a compiler issue.
>>
>> Best,
>>
>> Tat
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