2010/4/24 Angel de Vicente > Hi, > > I am in the process of building a tiled display wall (see demo with 4 > monitors at http://vimeo.com/11177704), and I tried to run FlightGear in > it (it uses Chromium http://chromium.sourceforge.net/), but the cockpit of > the plane did not show fine at all. > > Has anyone here tried it? It would be quite nice to be able to play a > Flightgear demo in a multi-screen setting... >
Hi Angel, Are you aware that FlightGear has native support for driving multiple monitors. Look in Docs/README.multiscreen. If you are using something like a matrox triple head 2 go or nvidia twin-view, FlightGear can assign "cameras" to regions of your one large virtual screen, and allows you to define independent view parameters for each camera. If you have multiple separate displays connected to a single computer, FlightGear can open up multiple windows, (i.e. one on each monitor) and again allows you to configure view properties for each individual window. The only limitation I have found is that the menu and dialog boxes are only drawn on the first camera/window. Likewise, any 2d panel can only be drawn on the first window. But if you are using an aircraft with a 3d instrument panel the multi-monitor limitations with 2d panels are not an issue (3d panels are happily split across all the displays.) One nice thing about using the native FlightGear multiscreen support is that any dynamic or random elements in the scene are perfectly matched as they move from one display to the next ... this might include things like multiplayer traffic (which may not be in perfect sync if you use multiple computers to drive multiple screens), also things like random 3d clouds, time of day, smoke effects, airport beacon light rotations at night, etc. Best regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/
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