I'm fully agree...
All I want is fly...

If those objects make my flight lagging (like there are 200.000 tons additional 
luggage in my fuselage during take-off), then why we need them?

Realistic cockpit is rather what a desk pilot needs, as long as it doesn't make 
flying not fun anymore due to lag system

-----Original Message-----
From: Trennor Turcotte
Sent: 4/21/2013 9:49
To: flightgear-users@lists.sourceforge.net
Subject: Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1

Re: Scenery Question:

For what it's worth, and I know there are those who are going to disagree with 
this: but I think we're getting far too carried away with scenery in some parts 
of FG. EDKK is a perfect example: someone has piled object upon object upon 
object in that area to the point where FG is bogged down with all of the 
extraneous and (unnecessary?) eye candy which has been installed there. Even 
with AI deactivated, all large Boeings and Airbuses removed from 
$FGROOT/Aircraft/  and replaced with AI aircraft so they don't clog up the 
system, some users still get severe lag. One of our people actually went in and 
discarded over two-thirds of the extraneous objects which have appeared there 
recently, and distributed the stig file to a limited numer of users who were 
affected this way, to the effect that on my system at least, FG runs much 
smoother.
 
 Not everyone has a super gaming system with quad-core processing and an 
*ultimate* gaming video card to process all of this information. I would 
personally like to see some sort of reasonable control placed on this. Jomo 
recently commented that this idea is a slap in the face to those who spent all 
the time adding all that stuff to the scenery, but I personally think that 
position is short-sighted in view of the facts I point out above. Why continue 
a practise which is clearly detrimental to the efficient running of the 
simulator? Some eye-candy scenery is definitely an improvement, but we don't 
need a luggage cart at every gate (sic) or forty static aircraft parked on the 
aprons which will never go anywhere. My suggestion is to limit such detail from 
hampering the smooth running of FG and stop adding when that begins to happen. 
"Discretion is advised . . . " 
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