> Given that (making up figures now) 99% of the FG world is unrealistically > almost completely barren of objects - why not just fly somewhere else, that > hasn't been painstakingly recreated? > > Whenever my own system is lagging a bit behind the state of the art, that's > exactly what I do - I don't see why other people who have invested money in > high-performance machines shouldn't get a chance to fly from more realistic > airports when we've got the rest of the world to fly from? > > If it's a major problem for you, and you really want to fly from a particular > airport, it's vastly easier for you to remove detail than it is for others to > add it... > > AJ
+1 And that's exactly what Jomo and I have been telling Trennor on the forums. I really don't see what's so difficult about removing a line from an .stg file. It's all documented on the wiki, one just has to make an effort and read it. Especially if you're getting a free lunch off of others hard work. That said, I second that heavy scenery should take advantage of FG's LOD system. I do understand that it's annoying if FG lags and you get unflyable frame rates. But it's impossible to come up with a single balance between detail and smoothness that fits all users. ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users