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[STR New]

Link: http://www.fltk.org/str.php?L2185
Version: 1.3-current


The interesting thing is that this memory is not "completely lost" e.g.
program stores pointers to that chunks till the end of execution. So I had
to turn on valgrind ability to log even "still reachable" chunks, therefore
log is so big. So it seems that fltk just incorrectly caches some
resources. Something like when it should take some object from the cache
it creates it again and caches again. I am complete noob in fltk's
internals so this may sound weird. But maybe it will help.


Link: http://www.fltk.org/str.php?L2185
Version: 1.3-current

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