> On 21.01.2011 11:32, Greg Ercolano wrote:
> >      In VS6, "fltk" has no deps, so unless there's a reason to
> >      change that, leaving it empty..
>
> Please add these dep's. I explained it in my other post.

OK, done.

I'm about to update the STR now with new zip and comments.

> fltk_zlib is not necessary, because fltk_png depends on
> it. It doesn't hurt though, but I't prefer to only add
> /direct/ dependencies.

OK.

> They always want you to upgrade. Use a newer version ;-)

Ah, of course! Perfect; make your homepage unviewable with
your old browser to shame people to upgrade. (Not sure how
they'd do that with a broken browser, but there must be a way ;)

> X11 files shouldn't appear, but sorry... no more time to check.

I think the X11 errors are not from the compiler, but from
some pre-pass where the compiler is looking for Makefile dependencies (or 
something). But this pass is maybe not paying attention to the macro settings 
(eg. WIN32), causing it to look X11 stuff.. shrug.
They're non-fatal.

> Yes, but only because the *should* already have it. I wanted to
> avoid to have the same macro twice. Please check.

They have em now. (Didn't before.. but was using Brian's zip file, which may 
have been an older snapshot, not sure)

> The *dll.dsp
> files must have FL_LIBRARY (and FL_DLL), but the other fltk*.dsp
> files (except png, jpeg, zlib) must only have FL_LIBRARY. In my
> converted files the *dll project had it set correctly.

Hmm, OK, will try to pick up on that tomorrow. As it is, I'm not sure if the 
image *dll.dsp have FL_LIBRARY or not.

> >      Thing is if I leave FL_LIBRARY unset when building eg. fltkdll,
> >      I get fatal errors about dll linkages.
>
> Yep, that's why it was defined in the first place.

It wasn't in my setup; had to add it.

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