I'm looking for a way to use FLTK for an DirectShow video display. I've found a 
library which must be called from within an separate thread. This library waits 
for a new video frame (inside the thread) and returns after a frame is fetched. 
Now I have a RGB frame, but

* whats the fastest way to display the frame with fltk 1.1.* running windows? 
Do I have to subclass a widget? Which one?
* should I use fltk's thread?
* can I use fltk to draw (lines/text) into the frame?

For now I've always written fixed sized applications with fltk. How do I resize 
a main window (note, there are some buttons below `video frame widget') where 
the `video frame widget' depends on the selected video size. I need to resize 
it from within the application. The user should not be able to resize it.

Thanx for your answers.

_______________________________________________
fltk-dev mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to