Am Wed, 02 May 2007 14:48:25 -0400 schrieb matthiasm: > FLTK returns the hWnd by calling fl_xid().
Thanx, that is important. > If you realy *do* get the uncompressed RGB data, then you can either > use a MSWindows native command like BitBlt to move the image data > over, or use OpenGL and texture mapping (which allows for fantastic > video effects), or use the FLTK Fl_RGB_Image interface which can > create an image from RGB data. Whats the right way to use BitBlt from within an thread? Do I have to lock FLTK as mentioned in this group? Which parts to I have to overwrite if I subclass Fl_Box? There is nothing to draw, because the thread must draw it asynchronous. Should I overwrite draw and call the parents draw only if the "video thread" is not running? _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
