>
> On 16.03.2010, at 18:56, manolo gouy wrote:
>
> >>=20
> >>=20
> >> Printing the OpenGL window in "cube" demo crashes in the fourth line =
> of =3D
> >> int Fl_Quartz_Printer::end_page(void).
> >>=20
> >> Mac OSX 10.6.2, compiled in Xcode 3.2 from scratch, intel 64 bit =
> mode.
> >>=20
> >> - Matthias
> >>=20
> >=20
> > Fixed in subversion repository r7278.
> > Tested OK on Mac OS 10.6.1
>
> It works. Awesome. Would it make sense to automatically print all OpenGL =
> (sub)windows when printing a regular window? We can check at run-time if =
> OpenGL was linked and then call the appropriate function through =
> Fl_Plugin. I'll be happy to implement that.
>
> - Matthias=
>

Please, go ahead. I'm curious to learn how that is possible.
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