> Now we have our new Fl_Device class, I propose to add the new class > Fl_Clipboard_Writer that would direct graphics requests to the > clipboard (or pasteboard in Mac OS parlance). This would allow > to copy to the clipboard any widget or any series of FLTK graphics > requests.
I think I do not understand what this is for. How do you see this used, what is its purpose? This is different from fl_offscreen etc? How do they relate? > I have that already in my app for Mac and MSWindows, > so it could be done rapidly. What format is the data on the clipboard in these applications? > The big question mark is what to do for the X11 platform? > Our PostScript backend allows the generation of encapsulated > PostScript. Is putting eps in the clipboard a pertinent idea ? If we do this, is it not better to put the data onto the clipboard in something like a pixel map or something simple? Again, this all comes down to me not understanding what this is for. How will the data be read by other apps, for example? Is eps a sensible format for portability (I'd say not, to be honest) or are we just proposing eps because it is what we have to hand easily? My overall worry, with proposals like this, is that it all feels a bit like the creeping featuritis that killed fltk2, and I do not want to go there. -- Ian SELEX Galileo Ltd Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
