> Okay, then we'll have to wait until the baby cries this night ;-P

OK.

I have now tested this on the failing machine (this one, in fact) and the patch 
is good.

Also, I found another machine that also exhibits the erroneous behaviour and 
the patch helps there, too.

So I think it is good.

I don't know if it matters, but the "first" machine has an ATI graphics card, 
the "other" one is an Nvidia. I had assumed it was driver related in some way, 
but apparently not...

I will push this "minimal" fix into svn for now, and we can think about some of 
the more elaborate additions in slower time?


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