> The fl_text_extents rectangle is smaller than the fl_measure one.
> But fl_draw() seems to expect a surface the size of fl_measure
> to do its job, and seems unhappy when given a bitmap only the size of
> fl_text_extents.

Ah... yes, fl_draw makes a fair bit of use of fl_height and fl_width, that are 
going to return the same sort of values as fl_measure...

OK, I thought we could maybe reduce the footprint of the textures, but not 
without an awful lot of work.

Let's just use fl_measure. You were right all along!


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