manolo gouy wrote:

>> Might be worth a shot - though perhaps fl_measure() is what you want in
>> this case?
>>
> 
> Interesting idea. However, this would increase the size of the pile
> because we would have to memorize dx and dy in addition to w and h
> for each pre-computed texture. So I think we can stick with
> fl_measure.

OK. You're closer to this than anyone so you know what is best.
I had assumed that the size of the texture bitmap would dominate, so 
that adding the 2 extra ints for dx,dy would be small in comparison with 
the savings in bitmap storage.
-- 
Ian

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