MacArthur, Ian (SELEX GALILEO, UK) wrote: > If this can be made to work, this might be a Good Thing for the X11/XFT > case, as we currently do not have a solid way of rendering XFT fonts > into a GL context.
FLTK 2 has code to draw antialiased fonts as textures in OpenGL. It relies on FreeType but it could be altered to create the textures in other ways on other platforms. I very much recommend this code be back-ported to the current fltk 1 and you can get rid of the need for xlib fonts entirely. _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
