Now I found that all math are in fl_vertex.cxx but it's not easy to me understand it, mainly when clipping and multiple transformations are applied, also the problem of how to invert the polygons upsidedown. _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
- Re: [fltk.development] FLTK pdf driver ... Domingo Alvarez Duarte
- Re: [fltk.development] FLTK pdf dr... Domingo Alvarez Duarte
- Re: [fltk.development] FLTK pd... Albrecht Schlosser
- Re: [fltk.development] FLT... MacArthur, Ian (SELEX GALILEO, UK)
- Re: [fltk.development] FLT... Domingo Alvarez Duarte
- Re: [fltk.development]... Albrecht Schlosser
- Re: [fltk.development] FLT... Domingo Alvarez Duarte
- Re: [fltk.development] FLT... Domingo Alvarez Duarte
- Re: [fltk.development]... Domingo Alvarez Duarte
- Re: [fltk.develop... Domingo Alvarez Duarte
- Re: [fltk.dev... Domingo Alvarez Duarte
