Now I found that all math are in fl_vertex.cxx but it's not easy to me  
understand it, mainly when clipping and multiple transformations are  
applied, also the problem of how to invert the polygons upsidedown.
_______________________________________________
fltk-dev mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to