> Therefore you can't do anything parallel to the main FLTK thread, > because you would need to change the static variables...
I guess that should be "you can't do any *rendering* parallel to the main FLTK thread..." You can of course do pretty much anything else in parallel, and I often do. But I think Albrecht is right, there is really only one rendering context in FLTK, so it can not be used in parallel threads. -- Ian SELEX Galileo Ltd Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
