> Therefore you can't do anything parallel to the main FLTK thread,
> because you would need to change the static variables...

I guess that should be "you can't do any *rendering* parallel to the
main FLTK thread..."
You can of course do pretty much anything else in parallel, and I often
do.

But I think Albrecht is right, there is really only one rendering
context in FLTK, so it can not be used in parallel threads.

-- 
Ian



SELEX Galileo Ltd
Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 
3EL
A company registered in England & Wales.  Company no. 02426132
********************************************************************
This email and any attachments are confidential to the intended
recipient and may also be privileged. If you are not the intended
recipient please delete it from your system and notify the sender.
You should not copy it or use it for any purpose nor disclose or
distribute its contents to any other person.
********************************************************************

_______________________________________________
fltk-dev mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to