I would not do this, as it will make it impossible to link unrelated 
fltk-using code together as this would have to be a static value. Or we 
have to waste space to put the value on every widget.

The user should be able to turn on the "don't interpret @" flag on the 
widgets they need it for.

If they actually want @-commands to work with their strings, it seems 
they must be modifying them to add these commands. They should be able 
to double the @ signs in the original string at the same time.

On 12/08/2011 01:22 AM, MacArthur, Ian (SELEX GALILEO, UK) wrote:
>
>> In fltk2 a flag was added to the widget and to the arguments
>> to the draw
>> functions that disabled all interpretation of '@'.
>
> I think that's in fltk-1 also.
>
>> There was also an @ command (I forget which)
>> which disabled interpretation for the rest of the label.
>
> I think it was "@.", at least it is in fltk-1
>
> I think what the OP wants is a way to (globally) change the "@" symbol
> to "some other symbol", to make it easier to use @ as a symbol in its
> own right.
>
> This is non-trivial though since we have the @ value hard-coded in a few
> places...
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