Hi guys, i am on vacation, so i finally have a tiny bit of time to catxh up. No laptop though, but breaking my fingers on my phone.
I have been extremely busy again until about a week ago. After easter i fi.ally will have tje tine to go backwards on the mailing list abd see what went on duri.g the last months with FLTK. I built a beer garden, restaurant, arts cummunity, museum, and five huge loft appartments. But now i really want to get back into coding. I was hired by the software department to write facial animation for Avatar 17(!) years ago. But Titanic was close to release, so i supported the artists on that, which is why Greg an I rarely met. I did help out on all kind of in house software, ibcluding Nuke. But i left DD a year later and started my own company for 3d mocap and live animation. I had a software for SGI usi.g XForms as a UI. But times changed and it needed.to run on NT. Bills FLTK was open source and linked with my app, so I decided that it would be easier to port FLTK to Windows than porting my app to WIN32 (and then lose compatibilty with SGI). Once I added Windows support, more and more users showed up (Mike very early ob IIRC), and the port was quickly completed. DD was happy, because now Nuke could easily be ported. Linux became popular, and all of a sudden, FLTK became decent cross platform tool. Which bothered DD, and we were asked to remove FLTK from public domain. I retur.ed a letter, asking DD to no longer use my Windows port of FLTK (at that point 300 users were usi.g Nuke on Win 2000...). Well, DD never answered my letter, FLTK stay in the public domain, I ported it to MacOS and later to OS X, and even was rehired By DD to make Nuke a commercial product for Linux, Windows, and even OS X, together with Bill. It was a fantastic time! But then my family needed.me back in Germany... Matthias PS: my original 3d motion capture and animation software is now 22 years old, still runs fine on all the above platforms, and now controls ro ots like Nao by Aldebaran - thanks to choosing FLTK. Greg Ercolano <[email protected]> schrieb: >On 04/02/12 12:10, Duncan Gibson wrote: >>> This is what Matthias has been up to lately however. His nickname at >>> Digital Domain was "Wonko". >> >> So Matt and Greg both worked with you at DD. >> No wonder they are FLTK gurus :-) > > Yes, I played with FLTK a bit at DD, but didn't actually > use it in a tool till much later, after I left DD and the > project had become public and stable. (I didn't want to > use a pre-release version of anything.. a rule I stick > by to this day) > > I was at DD from '94 to '97 (a few months after Titanic wrapped) > During that time I think only Bill had been using FLTK, and > that was on Nuke, when Nuke was an in-house SGI tool. > > I was just 'evaling' FLTK at DD because I was still using > Xforms and was working only on SGIs, so I wasn't involved > in doing windows ports, and I (strategically?) left DD > before Windows became a big support issue. > > Bill and I were both working in the software department > for the feature films division of DD. Matt was at DD too, > though I can't remember him being in the software department..? > I'm thinking he was in production at the time working on shows. > (There were a few people at DD who were "programming TDs", > people who preferred to be in production instead of just > writing software. I had been a TD until about 1991 when I > switched to being a programmer, and never looked back) > > I think Bill moved into production for a while after > I left, then back to software. > > Although we all worked in Feature Films, DD also had > a growing "Commercials" division which was starting > to use Windows machines more and more, and the software > department had to start making windows ports of our SGI tools, > which we unix guys all hated the thought of.. Windows was still > considered a toy operating system, and it really was a mess > compared to the well organized SGI environment. But with the > advent of Windows NT, Windows became a strong SGI contender > that within a few years ended up bumping SGI off the map > in our biz. > > So as windows ports were starting to get done, FLTK looked > attractive because if we could write GUIs in FLTK, we could > support both Windows and SGI. > > And the Xforms guy definitely wasn't going to do a Windows > port, and he didn't supply source, so we had to migrate away > from it. Another reason Bill wrote FLTK, to open the source. > > I think Matt did the Windows port of FLTK with Bill, > so he was probably the first dev to join Bill on FLTK. > (I didn't become a developer on FLTK until recently, > a few years ago) though I had been a user since 2001 or so, > and wrote several add on widgets starting around 2003 or so. > > You can see some of the early history of the FLTK project > if you go on google groups and limit searches for "FLTK" > to 1997 - 1999. I think at that time Bill had a private > mailing list, and was releasing tar files on his website, > and these got mirrored to 'freshmeat', etc. >_______________________________________________ >fltk-dev mailing list >[email protected] >http://lists.easysw.com/mailman/listinfo/fltk-dev
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