> I just upgraded to a newer mac laptop, and discovered that fltk apps > don't render in the new highres mode. It seems like it shouldn't be > too hard for text at least, but I wasn't able to find an "enable high > res" flag after a bit of looking at > > https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Introduction/Introduction.html#//apple_ref/doc/uid/TP40012302-CH1-SW1 > > There is kWindowHighResolutionCapableAttribute but it's for Carbon. > The implication seems to be that for Cocoa apps it should just work. > Any of the more mac knowledgeable sorts know what's going on here, or > should I keep poking through the apple docs? >
I have activated QuartzDebug, as suggested in the above-mentionned web-page, to test high resolution without a retina display, and discover that fltk graphics have jagged look everywhere. What a delusion! A very strange thing is that system-created windows (the "About my prog", open/save and print dialogs) also have jagged graphics. This suggests we miss some application-wide property. _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
