Greg Ercolano wrote:
> 
>       Once that's working, focus on optimizing the glDrawPixels() transfer
>       flags so that the video data is moved as quickly as possible to the 
> screen.
> 

glDrawPixels should not be used as it is slow.  Rely on actually drawing
one textured quad (or more than one if the texture is too big for the
hardware).  There's demos all over the net how to do this.

Other than that, all that erco says is correct.

-- 
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy

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