gga wrote:
> glDrawPixels should not be used as it is slow.  Rely on actually drawing
> one textured quad (or more than one if the texture is too big for the
> hardware).  There's demos all over the net how to do this.

        Oh yeah, the texture trick.. even better.
        Assuming your hardware supports this.. most does I think these days.
_______________________________________________
fltk-opengl mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-opengl

Reply via email to