Currently I'm using FLTK 1.1x for a project I'm working on, and I'm thinking of 
switching over to FLTK 2.0. I'm using multiple high resolution monitors and 
opening a window the size of each of the monitors (apparently there is only so 
large a window OpenGL can deal with 8MB worth of pixels is the max it can deal 
with to my knowledge). I need the windows to swap buffers at the same time.

First off is this something 2.0 allows me to do? I've noticed in the 
documentation you can turn off the automatic swapping of buffers.

Second is there anything I need to watch out for, for example if I'm working on 
a window and then switch to the other window and clear the buffer would the 
first window still retain the image it had?

Thanks for any help
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