Currently I'm using FLTK 1.1x for a project I'm working on, and I'm thinking of switching over to FLTK 2.0. I'm using multiple high resolution monitors and opening a window the size of each of the monitors (apparently there is only so large a window OpenGL can deal with 8MB worth of pixels is the max it can deal with to my knowledge). I need the windows to swap buffers at the same time.
First off is this something 2.0 allows me to do? I've noticed in the documentation you can turn off the automatic swapping of buffers. Second is there anything I need to watch out for, for example if I'm working on a window and then switch to the other window and clear the buffer would the first window still retain the image it had? Thanks for any help _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
