Hi, personally I prefer the FNT 
(http://plib.sourceforge.net/fnt/index.html) from Steve Backer as it 
proved to have great functionality, really low dependencies and to work 
in almost all OpenGL transformations without causing any headache



Yuri D'Elia wrote:
> In article <[EMAIL PROTECTED]>,
>  Livia Koch <[EMAIL PROTECTED]> wrote:
> 
>> I'm sorry, I might have been not specific enough. I'm able to draw things in 
>> 3d, rotate them, get the window coordinates, map them onto object 
>> coordinates 
>> (gluUnProject) etc. My problem is that I want to WRITE a text next to the 
>> axes and I want the text to rotate together with the model. I haven't found 
>> a 
>> writing function in 3d.
> 
> The easy way: look at the "stroked" fonts available through 
> glutStrokeCharacter(). Stroked fonts are drawn as simple primitives 
> (lines) using call lists, thus they get transformed as any other GL 
> call. But the output isn't that good.
> 
> For a more sophisticated solution, you should render your text using an 
> external library (like freetype), transfer to a texture and draw a 
> textured quad. Googling for "opengl freetype" should provide some 
> overlong list of examples.
> 

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