Hello! I'm new to FLTK and I wanted to display text in an OpenGL Window. I tried to use gl_draw() which worked, but I didn't like the predefined fonts (FL_TIMES, FL_HELVETICA). Besides that I wanted to give the user of my program the possibility to change the Fonttype. I just found times and helvetica as predefined Fonts which - i think - is not enough. This is why I looked for ways to create and display my own fonts. During my search I came across the wglUseFontBitmaps() function, which allowed me to store Font information in displayLists and create my own fonts. Is there a way to create my own font like you do it with this function? A way to store Font information in displayLists, so that i can "print" them in my 3D Scene by using glCallLists()?
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