Hello!

I'm new to FLTK and I wanted to display text in an OpenGL Window. I tried to 
use gl_draw() which worked, but I didn't like the predefined fonts (FL_TIMES, 
FL_HELVETICA). Besides that I wanted to give the user of my program the 
possibility to change the Fonttype. I just found times and helvetica as 
predefined Fonts which - i think - is not enough. This is why I looked for ways 
to create and display my own fonts.
During my search I came across the wglUseFontBitmaps() function, which allowed 
me to store Font information in displayLists and create my own fonts.
Is there a way to create my own font like you do it with this function? A way 
to store Font information in displayLists, so that i can "print" them in my 3D 
Scene by using glCallLists()?

Thanks for your help
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