Patrick,

there are actually numerous font->OpenGL project out there. I
recommend FTGL, which gives you the choice of bitmap, polygon, or
texture fonts, It's only shortcoming is that it isn't maintained
anymore, but it is stable.

In any case, but just google for opengl fonts and take your pick.
Shai

On Nov 27, 2007 1:38 PM, Patrick <[EMAIL PROTECTED]> wrote:
> Hello!
>
> I'm new to FLTK and I wanted to display text in an OpenGL Window. I tried to 
> use gl_draw() which worked, but I didn't like the predefined fonts (FL_TIMES, 
> FL_HELVETICA). Besides that I wanted to give the user of my program the 
> possibility to change the Fonttype. I just found times and helvetica as 
> predefined Fonts which - i think - is not enough. This is why I looked for 
> ways to create and display my own fonts.
> During my search I came across the wglUseFontBitmaps() function, which 
> allowed me to store Font information in displayLists and create my own fonts.
> Is there a way to create my own font like you do it with this function? A way 
> to store Font information in displayLists, so that i can "print" them in my 
> 3D Scene by using glCallLists()?
>
> Thanks for your help
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