> Mike Werner wrote:
> > CubeView.obj : error LNK2001: unresolved external symbol "private: virtual 
> > void __thiscall Fl_Gl_Window::draw_overlay(void)" ([EMAIL 
> > PROTECTED]@@EAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::hide(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::show(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> > CubeView.obj : error LNK2001: unresolved external symbol "public: virtual 
> > void __thiscall Fl_Gl_Window::flush(void)" ([EMAIL PROTECTED]@@UAEXXZ)
> >
> > I don't think it's finding any of my FLTK routines.  Any ideas?
>
>       Looks like you might not be linking with the fltkgl library (fltkgl.lib)
>
>       Try building the cube demo in fltk and looking at the build logs,
>       and compare the build flags to your own.
>
>       FLTK's gl classes are in a separate lib from the core fltk.lib
>       so that fltk apps not using opengl don't have to include its baggage.

Greg - FLTK 1.1.9 built very cleanly using VC++ 6.0. So I assume it built 
correctly. BUT - there are no files called 'fltk.lib' or 'fltkgl.lib' in the 
\lib directory. There are files called 'fltkd.lib' and 'fltkgld.lib. If I add 
both of these to the link list for my app I get only 1 unresolved external 
error for a routine called TrackMouseEvent. Tried adding all the other 
libraries in the \lib directory to the link list. Didn't help. Any suggestions? 
Also, why is it that when I look at the Project Settings for CubeView there is 
no reference to fltk.lib?

Thanks for your feedback.

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