I am trying to do stencil operations in an FL_GL_Window. The 3D scene depicts a baseball field, stadium, parking lot, etc. That all works fine, UNTIL I say -
mode (FL_RGB | FL_DEPTH | FL_DOUBLE | FL_STENCIL); Then all hell breaks lose. Almost all objects in the scene made up of polygonal surfaces disappear. Lines still render correctly. Two polygonal objects that I compute interactively appear, but the lighting on them is very messed up (dark). The objects which disappear are created in Display Lists. Could that be a problem? I make no attempt to do any Stencil operations. The only reference to stencil ops in the code besides the line above is - glDisable (GL_STENCIL) I have a demo of stencil operations written in glut which works fine on my system. So this is not a hardware problem. Any suggestions? _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
