Hello all,

I am new to the FLTK world,
but I am used to develop with OpenGL.

I just tried to remove all Glut dependencies of my current project and to 
integrate the rendering code inside a Fl_Gl_Window.
But I have problem with textured objects...

They appeared white.

I had a look to the other post of that forum, the problems seems very frequent. 
 However, I was not able to find out the problem on my code (not sure there is 
one... since it was working like a charm with GLUT.).

I would really apreciate if someone can create a dummy project showing how to 
use opengl texture in fltk.
For Instance, just a textured cube spinning in a Fl_Gl_Window.
(Ideally loading texture with the Fl_Image_RGB class)

This should takes 2min for fltk/opengl experts and could save hours of time for 
beginners like me.

This code will really help me...

Thanks,
Loic

PS: I enjoy to play with FLTK which seems to be the perfect tools...


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