On Mar 25, 2007, at 12:26 PM, Mathieu Peyréga wrote:

> adding
>
>      damage(FL_DAMAGE_ALL);
>
> before Fl_Scroll::draw()
>
> solves my issue...

Oh, yes, I understand now. You want the background to scroll, but  
your graphics stand still in relation to the window. This can only be  
achieved by a full redraw, at least around your drawing. The solution  
is the one above, or your custom implementation of a scrolling area.

----
http://robowerk.com/


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