On Mar 25, 2007, at 12:26 PM, Mathieu Peyréga wrote: > adding > > damage(FL_DAMAGE_ALL); > > before Fl_Scroll::draw() > > solves my issue...
Oh, yes, I understand now. You want the background to scroll, but your graphics stand still in relation to the window. This can only be achieved by a full redraw, at least around your drawing. The solution is the one above, or your custom implementation of a scrolling area. ---- http://robowerk.com/ _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

