Thanks guys, this worked perfectly! .. only my 'FL_COMMAND' question left. ;-)
Greg: The FL file may have been edited by hand, but I always re-save with Fluid so the format/content should have been correct - Guess it didn't like my original code. Thanks again. > Greg Ercolano wrote: > > renderguy wrote: > >> Hi Michael, > >> > >> I already tried this, but when I run 'fluid -c <myfile>.fl' an error > >> message is generated... > >> > >> Unknown word "Fl_Sys_Menu_Bar" > > > > That's a weird error. > > Sounds like maybe you hand-hacked the fl file? > > > > When Mike recommended to 'set the class to Fl_Sys_Menu_Bar', > > he meant once inside fluid, bring up the properties editor > > for for the regular menu bar, and in the "C++" tab, type > > "Fl_Sys_Menu_Bar" into the "Class:" field. > > > > Then, as Ian points out, you have then manually add an #include > > for the Fl_Sys_Menu_Bar widget by de-selecting all widgets, > > and choosing New -> Declaration and then typing: > > > > #include <FL/Fl_Sys_Menu_Bar.H> > > > > ..and then use the F2 key to move it up to the top of the list > > inside fluid's viewer. > > or just add a line reading "#include <Fl/Fl_Sys_Menu_Bar.H>" to the > extra code fields below the class field... > > -- > ______________________________________________________________________ > Michael Sweet, Easy Software Products mike at easysw dot com > Internet Printing and Document Software http://www.easysw.com _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

