Thanks guys, this worked perfectly!

.. only my 'FL_COMMAND' question left.  ;-)

Greg: The FL file may have been edited by hand, but I always re-save with Fluid 
so the format/content should have been correct - Guess it didn't like my 
original code.

Thanks again.


> Greg Ercolano wrote:
> > renderguy wrote:
> >> Hi Michael,
> >>
> >> I already tried this, but when I run 'fluid -c <myfile>.fl' an error 
> >> message is generated...
> >>
> >> Unknown word "Fl_Sys_Menu_Bar"
> >
> >     That's a weird error.
> >     Sounds like maybe you hand-hacked the fl file?
> >
> >     When Mike recommended to 'set the class to Fl_Sys_Menu_Bar',
> >     he meant once inside fluid, bring up the properties editor
> >     for for the regular menu bar, and in the "C++" tab, type
> >     "Fl_Sys_Menu_Bar" into the "Class:" field.
> >
> >     Then, as Ian points out, you have then manually add an #include
> >     for the Fl_Sys_Menu_Bar widget by de-selecting all widgets,
> >     and choosing New -> Declaration and then typing:
> >
> >             #include <FL/Fl_Sys_Menu_Bar.H>
> >
> >     ..and then use the F2 key to move it up to the top of the list
> >     inside fluid's viewer.
>
> or just add a line reading "#include <Fl/Fl_Sys_Menu_Bar.H>" to the
> extra code fields below the class field...
>
> --
> ______________________________________________________________________
> Michael Sweet, Easy Software Products           mike at easysw dot com
> Internet Printing and Document Software          http://www.easysw.com

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