> > On May 22, 2007, at 10:07 AM, Jan Wojdziak wrote: > > > I'm developing a plug-in manager for an application. This is > > written in vc++ and FLTK. > > Everything you describe seems to be fine. One thing comes to mind > though: if your plugins call any FLTK code whatsoever, you must make > sure that your plugin *and* you main application link with the FLTK > *dll* version. If any component in your system links statically, you > will generate multiple instances of FLTK which can not exchange any > objects, pointers, or whatever else. > > Maybe you simply did not call redraw() after adding a child to an > already visible group? > > Matthias > > ---- > http://robowerk.com/ > >
I changed the projects settings and generated fltk2.lib (Version: fltk-2.0.x-r5697)as multi-threaded-dll and it is linked into the main application and the plugin. Both are also generated with multi-threaded-dll in visual studio 2005. I have tried to call redraw()in plug-in and in the main application too (on the group and on its parent()), but nothing happens. Thanks, Jan _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

