I'm trying to set the main window's icon using FLTK2, and the trick used
for fltk1 seems not to work.
I'm doing:
fltk::open_display();
#if 0
this->icon((char *)XCreateBitmapFromData(fltk::xdisplay,
DefaultRootWindow(fltk::xdisplay),
(char *)sudoku_bits, sudoku_width,
sudoku_height));
#endif
#if 0
Pixmap p, mask;
if ( XpmCreatePixmapFromData(fltk::xdisplay,
DefaultRootWindow(fltk::xdisplay),
english_flag_xpm, &p, &mask, NULL) == XpmSuccess
)
{
this->icon((char *)p);
}
#endif
The code works without any issues. However, as soon as the window is
shown, the application segfaults.
Is there any trick to setting a window's icon on fltk2.0? The docs are
severely lacking, as the icon() function is undocumented.
--
Gonzalo Garramuño
[EMAIL PROTECTED]
AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
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