Hi,
   I'm writing a program that has an opengl window, and some Fl_Text_Displays. 
The opengl window is setup to pan left and right when you press the arrow keys 
on the keyboard. But when I add more than one  Fl_Text_Display with text 
buffers, the arrow keys no longer pan the opengl window.
  More specifically, I can create one Fl_Text_Display and add a text buffer 
with ->buffer(...) without any problem. I can add a second Fl_Text_Display 
without any problem. But as soon as I try to add text to the second 
Fl_Text_Display with ->buffer(...), the arrow keys no longer work to pan the 
opengl window.
  I am new to GUI programming, but I assume this has something to do with 
handles or callbacks (the Fl_Text_Display is taking control of the arrow 
keys?). What I don't understand is why I only have the problem when I have 2 
Fl_Text_Displays with buffers. Any ideas on how to fix this?
  Thank you


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