Sorry if this question was already handled on this list. Anyway:

Currently I call in 1.1.7
  Fl::add/repeat_timeout( t, coordinator_cb, myFl_GL_Window );
to update a GL window?

The problem arises while calling myFl_GL_Window->redraw() from 
coordinator_cb. Sometimes the call does not reach to 
myFl_GL_Window->draw() on windows (vista msvc2005). 
It appears irregular. Sometimes it works.
I have many Fl::wait()'s around in my code to update the UI.
I avoid calling myFl_GL_Window->draw() directly as this was not 
recommended in many posts.

How can I enshure the number of calls to draw() is a bit more synchron 
with coordinator_cb and all remaining events are flushed?

Is it possible that callback timers get lost, beside omitting 
repeat_timeout?


kind regards
Kai-Uwe Behrmann
--
developing for colour management 
www.behrmann.name + www.oyranos.org + www.cinepaint.org

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