Sorry if this question was already handled on this list. Anyway: Currently I call in 1.1.7 Fl::add/repeat_timeout( t, coordinator_cb, myFl_GL_Window ); to update a GL window?
The problem arises while calling myFl_GL_Window->redraw() from coordinator_cb. Sometimes the call does not reach to myFl_GL_Window->draw() on windows (vista msvc2005). It appears irregular. Sometimes it works. I have many Fl::wait()'s around in my code to update the UI. I avoid calling myFl_GL_Window->draw() directly as this was not recommended in many posts. How can I enshure the number of calls to draw() is a bit more synchron with coordinator_cb and all remaining events are flushed? Is it possible that callback timers get lost, beside omitting repeat_timeout? kind regards Kai-Uwe Behrmann -- developing for colour management www.behrmann.name + www.oyranos.org + www.cinepaint.org _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

