> I avoid calling myFl_GL_Window->draw() directly as this was not > recommended in many posts.
Yes, it is seldom (or never) a good idea to call draw() directly... > How can I enshure the number of calls to draw() is a bit more > synchron > with coordinator_cb and all remaining events are flushed? If you *really* need to force a redraw, then calling Fl::check(); after you call redraw() can help - although it can also have an impact on cpu load etc. > Is it possible that callback timers get lost, beside omitting > repeat_timeout? I don't think so - I haven't seen that, anyway (well, not in any recent build, certainly 1.1.7 should be fine.) SELEX Sensors and Airborne Systems Limited Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

