> Stan wrote:
>> It seems that there's something fundamental about fltk that
>> I don't understand.

Greg Ercolano wrote:
> ..I think you'll see their x/y positions continue moving
> around such that they cross over each other..

        You can probably see the behavior more clearly
        if you change these lines in your program:


        BEFORE: Fl_Double_Window win(400, 200);
         AFTER: Fl_Double_Window win(400, 800);

        BEFORE: MyBox* bx2 = new MyBox(bx1->x() + bx1->w(), bx1->y(), 150, 20);
         AFTER: MyBox* bx2 = new MyBox(bx1->x() + bx1->w(), bx1->y()+10, 150, 
20);
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