ian wrote:
> In case anyone is still following this, here:
> http://www.imm.uklinux.net/fltk/fltk118-utf8-2007-07-14.tar.bz2
> is another snapshot.
I can confirm the warning in the README.fltk118-utf that fltk
may not work if XFT isn't enabled; it fails to build when it hits
gl_draw.cxx:
Compiling gl_draw.cxx...
gl_draw.cxx: In function `void get_list(int)':
gl_draw.cxx:139: error: `ii' undeclared (first use this function)
At this point, though, the libfltk.a built successfully,
so I tried building the utf8 test program, but it core dumped
immediately.
I've have to avoid the use of xft in my apps, because the binaries
won't fly on older "non-xft" systems which my app has to also support.
Also, I found the fonts in my app were actually harder to read with
XFT enabled (ie. they were 'fuzzy').
I'll try building with XFT enabled as the docs recommend and do
more tests. Will follow up here.
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