Daniel Fox wrote:
>>> Any ideas? I've run out of them :)

>>      Just in case it's a subtle problem in your program,
>>      does this small program have the same problem..?
>>      http://seriss.com/people/erco/fltk/#OpenGlTextOn3D

> Thanks, that does work fine, which led me to try some other things...
> Turns out moving the text drawing code *before* the scene is drawn makes it 
> work also (although its behind everything else)...


> But isn't that what glDisable(GL_DEPTH_TEST); should account for? What else 
> would prevent the drawing of the gl_draw() other than the depth buffer? 

        Might be clip planes, unexpected scales/translations,
        matrix stack, colors, odd or incorrect initialization..
        hard to say.

        I usually have to noodle around a bit to track down GL problems,
        since there's so many 'modes'.

        I usually start with something simple and work up from there,
        hoping for the best.
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