Daniel Fox wrote:
>>> Any ideas? I've run out of them :)
>> Just in case it's a subtle problem in your program,
>> does this small program have the same problem..?
>> http://seriss.com/people/erco/fltk/#OpenGlTextOn3D
> Thanks, that does work fine, which led me to try some other things...
> Turns out moving the text drawing code *before* the scene is drawn makes it
> work also (although its behind everything else)...
> But isn't that what glDisable(GL_DEPTH_TEST); should account for? What else
> would prevent the drawing of the gl_draw() other than the depth buffer?
Might be clip planes, unexpected scales/translations,
matrix stack, colors, odd or incorrect initialization..
hard to say.
I usually have to noodle around a bit to track down GL problems,
since there's so many 'modes'.
I usually start with something simple and work up from there,
hoping for the best.
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