Greg Ercolano <[EMAIL PROTECTED]> wrote in news:[EMAIL PROTECTED]:
> Daniel Fox wrote: >>>> Any ideas? I've run out of them :) > >>> Just in case it's a subtle problem in your program, >>> does this small program have the same problem..? >>> http://seriss.com/people/erco/fltk/#OpenGlTextOn3D > >> Thanks, that does work fine, which led me to try some other things... >> Turns out moving the text drawing code *before* the scene is drawn >> makes it work also (although its behind everything else)... > > >> But isn't that what glDisable(GL_DEPTH_TEST); should account for? >> What else would prevent the drawing of the gl_draw() other than the >> depth buffer? > > Might be clip planes, unexpected scales/translations, > matrix stack, colors, odd or incorrect initialization.. > hard to say. > > I usually have to noodle around a bit to track down GL problems, > since there's so many 'modes'. > > I usually start with something simple and work up from there, > hoping for the best. Got it. I wasn't expecting GL_TEXTURE_2D to affect the raster display, so I was drawing the fonts with the last bound texture, which happened to be basically invisible. Thanks for your help. That site is a veritible gold mine of FLTK knowledge! - Daniel _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

