In article 
<[EMAIL PROTECTED]>,
 "MacArthur, Ian (SELEX GALILEO, UK)" 
 <[EMAIL PROTECTED]> wrote:

> I have several apps, from various sources and various toolkits, that
> attempt this. At the last count (and I counted twice, to be sure)
> exactly 0 of them managed this. Every single one had some text that
> didn't fit it's widget, or widgets that were forced too far out of
> position, or some other basic usability failing.
> 
> To be fair, most sort of managed, more or less, most of the time, so it
> all still "works". But it doesn't actually work "right".

I agree.

I'm wondering how localization actually works with Cocoa/OSX (never used 
the IBuilder). Widgets support automatic or relative positioning, but 
I've not noticed an huge amount of GUIs done using either. Most of the 
windows are either empty (toolbar and content only) or completely fixed, 
like most of the preference panels.

Setting up localization strings there has the same problems as FLTK, as 
far as I can tell. The nice thing about bundles however, is that you can 
have different GUIs for different locales, so I presume this the way it 
is actually used when needed, though I don't see how this is "efficient" 
to maintain in the long term.

Has anyone experience on this?

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